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Diablo immortal pc client
Diablo immortal pc client




You press down on the Arcane Wind button, and as your thumb holds that button down, it starts to charge up. “Arcane Wind for the Wizard is a great example. “We have what I call charge-up skills,” Cheng says. It let them use the tactile interface of a phone screen to explore new combat features that weren’t compatible with the mouse-and-keyboard setup of past Diablo games. “But with Diablo Immortal,” Cheng says, “we thought, ‘Hey, we know that we're a mobile-first game, we're going to have most people direct control let's go ahead and add the Icy Ground property.’ And now you really feel like you're sliding around on a slippery surface.” Fluid fightingĭesigning for mobile allowed the team to play around with other gameplay mechanics, too. Pointing your character to walk across a frozen lake, and watching as the game automatically takes care of the slippery surface, doesn’t feel nearly as engaging as it does to directly control their movement and slide your way across the tundra. With players controlling their character’s movement by pointing and clicking around the map, the game’s auto-pathing takes over to compensate for the icy ground beneath them. "Diablo Immortal is probably the most ambitious Diablo game" Rod Fergusson

diablo immortal pc client diablo immortal pc client

Platformers like Mario, Kirby and Rayman have had players sliding across slippery surfaces for decades, but Cheng says Diablo’s traditional, indirect control scheme made the feature tricky to implement. It’s a simple concept and one that may not strike you as particularly challenging to implement.

diablo immortal pc client

“There was one monster affix that we wanted to do at the time, but we didn't, which was Icy Ground – the idea that you're kind of skating around.”






Diablo immortal pc client